Play now.
Rewards at launch.
Fish, shells, free boats, quests, discoveries and earnable cosmetics are available now. Stock catches, token payouts, claims, paid purchases and token-gated upgrades are disabled during preview.
The launch economy is visible here and in the game so you can understand the plan before it opens. Preview casts earn fish and shells only. They do not bank stock rewards for later.
Tables below use the server’s configured launch settings. These settings can change before launch. The planned token is $STONKS; its independent reward contracts will be confirmed before activation; no token purchase or wallet is needed to play now.
Loading the configured reward tables…
Find your spot.
Start in the Financial District, then visit Battery Park, Tribeca, Liberty Island, Times Square, Midtown, Governors Island, Brooklyn Heights and the offshore Epstein Island estate. Open Districts & waterfronts for the atlas. This is a stylized game world inspired by New York and internet memes, with waterways named for the Hudson, East River, New York Harbor and famous lakes.
Walk with WASD or arrow keys, or click the ground. Right-drag to look and scroll to zoom. Phones use the movement stick and pinch to zoom.
On any pier, press B or tap Board a boat to embark immediately. Steer with the same movement controls. Stop offshore to fish. Return near any pier and press B again to step ashore. The separate Destinations button opens the island list; choose a quick voyage while beside a pier, including after boarding. Quick voyages take you between districts; a first visit to a new district earns 40 shells.
Timing pays in shells.
- Walk to any shoreline or pier, or stop your boat on open water.
- Press F or tap Cast. Wait for the visible bite.
- Press Space or tap Hook during the bite window.
Each landed fish adds to lifetime progress, your journal and your aquarium. Fish rarity determines the shell band; a quick hook adds up to 6 shells. A missed bite earns 1 shell. Auto-cast starts the next cast, but you still need to hook each bite yourself.
Shells are in-game currency, not money or tokens. They buy eligible cosmetics and pay progression costs when those upgrades are available. They cannot be withdrawn or converted into stock rewards.
Different coasts have different species. Early rod tiers unlock regional fish. Larger weights are rarer; the trophy limit is not a typical catch.
A catch. A symbol.
A small reward.
At launch, an eligible cast can draw a stock-themed reward instead of an ordinary fish. Every explorer with an account, the lifetime-fish minimum and a linked wallet earns — at the free rate without any $STONKS, or at the holder rate once a $STONKS hold has aged in the wallet. At the holder rate your rod tier sets the chance and your stock license sets the symbol pool and value ceiling; the free rate is a flat chance with its own small cap. The roster also includes ETFs and other tokenized assets, so not every symbol is a company share.
The server records preview casts as fish-only. A wallet, high rod tier, or completed requirements cannot activate stock catches early.
Configured earning requirements
The hold is never spent and never transferred: it simply has to sit in the linked wallet, continuously, for the configured time before the holder rate applies. Dropping below the line restarts that clock. Holder-rate rewards also check the hold when you claim; free-rate rewards claim any time.
A listed symbol must also be supported, correctly priced, funded and within reward limits. A displayed chance is not a promise of income, a guaranteed catch, or a guarantee that every symbol will be available at launch. The currently configured reward route uses tokenized assets; it does not open a brokerage account or grant direct registered company shares.
When live, reward amounts are derived from the eligible symbol’s price snapshot and capped by the configured license, wallet and pool limits. Small values are more common than the ceiling. No rewards are earned retrospectively for preview casts.
Free vs holder.
Nobody has to buy anything to earn. Without $STONKS every eligible cast rolls at the flat free rate. Holding the configured amount of $STONKS in the linked wallet — held, never spent — for the configured time switches your casts to the holder rate: your rod’s own odds, your license’s value ceiling and the daily cap for your rod tier. Sell below the line and the next cast is a free-rate cast again; the tokens stay yours throughout.
Both rates draw from the same shared daily pool and obey the same per-hour rest rule, listed under claims & limits. A holder-rate reward also needs the hold present when it is claimed; a free-rate reward does not.
Your rod progression.
Lifetime fish are a requirement, never a currency spent. An upgrade spends shells and checks a token holding in the linked wallet. That holding is not transferred by the upgrade. The early tiers unlock regional species; later tiers primarily raise stock odds. Cosmetic rod finishes do not change these odds.
These are planned odds per eligible cast, not the current preview odds. Token-gated rod upgrades remain closed until launch. All tiers remain visible as a roadmap; later phases may open more tiers.
A wider portfolio.
License levels are separate from rod tiers. New symbols accumulate with every level, while the value cap controls the largest configured reward roll at the holder rate. A higher license can still produce a small catch, and a free-rate catch is capped at the free tier’s own ceiling whatever the license. Levels with no new symbols increase the ceiling only.
License upgrades spend shells and check a token holding at upgrade time. The holding is not spent and a later balance change does not lower an owned license. The separate earning holding requirement is checked for reward eligibility. Meeting a license requirement does not bypass that earning requirement.
Know the claim costs.
- Once rewards launch, eligible stock catches are recorded in the reward chest.
- Choose a supported reward balance and review the amount and fees.
- Confirm the claim in the linked wallet. Wait for network confirmation before treating it as received.
The configured claim fee is spent permanently; it is different from a token holding requirement. Network fees vary and are shown by the wallet. Failed or interrupted claims must be resolved through their saved status rather than assuming a payment succeeded.
Fresh price data, funded pools and per-symbol limits are required. A cap is a maximum, not a daily entitlement. Upgrading a rod increases the holder ceiling without resetting amounts already earned that UTC day. Losing holder status restores the free ceiling against the same wallet total. A new reward cast needs room for its full possible catch, so earning can pause slightly below the daily ceiling. Availability may pause while fish-and-shell gameplay continues — the rest rules never stop fishing itself, they only make a cast fish-only. During this preview, claim buttons are disabled and no transferable rewards accumulate.
The market & collection.
Open Cosmetics-Shop with M. Earn looks through shells, fish trades, levels or discoveries. Fish trades spend spare copies; your lifetime fish, journal discoveries and aquarium remain intact. Browse by category, search by name, or filter for shell purchases, free unlocks, fish trades and the launch collection. Each page shows six items. Select Preview in 3D to rotate and zoom a look before buying or equipping it; trying on never changes your saved outfit. My wardrobe shows owned items and your current equipment, with quick removal for hats, outfits, back gear and companions. Full outfits cover separate clothing until removed.
The Deal Maker costs 450 shells; Launch Day costs 300 shells; Diamond Hands unlocks at explorer level 3. The fleet includes motorboats, dayboats, cruisers and yachts. Inspect every model in the Collection.
Most cosmetics change appearance only. The Speed Rod is the named exception: its configured effect shortens the wait for a bite by 25%, without raising stock chance or the value cap. Paid items and their prices are previews until checkout opens. Do not send tokens to any address during preview.
Small goals. More shells.
Find the twelve destination notebooks for 25 shells each, observe wildlife for 35 shells per first recorded species, and check Cosmetics-Shop daily requests, collection milestones and the community goal for their displayed conditions and rewards. One-time goals cannot be claimed twice. The standings track your catches; tournaments remain disabled in this preview.
Your progress, saved.
Guest progress is saved on the server and linked to this browser’s session. Create a free in-game account to sign in on another device. Keep any recovery information private. Accounts, inventories, rewards and discovery records are separate from the original Cast game.
Guest cookies are specific to the domain. An earlier temporary-domain guest remains there; an existing registered account can sign in on stonks.fish. No automatic guest transfer occurs between domains.
This is a development preview. Saved progress works, but there is no promise that preview balances or economy settings will become launch entitlements.
Clear answers.
Can I earn real stock rewards now?
No. Stock catches and payouts are disabled. You can earn fish, shells and eligible in-game unlocks.
Do I need to buy a token?
No token or wallet is needed for the preview, and at launch the free rate needs none either: an account, the lifetime-fish minimum and a linked wallet are enough. Holding $STONKS is what unlocks the holder rate (your rod’s full odds and the higher caps), and the configured claim fee is burned in $STONKS. The planned game token is $STONKS. Its contract address and launch details will be published before activation.
Are the shown dollar caps guaranteed?
No. They are configured ceilings, subject to eligibility, prices, funding and tighter wallet or symbol limits. Most reward rolls can be much smaller.
Why are all the rewards visible if they are disabled?
So you can see the intended progression before launch. Planned values are labeled in the UI; actual stock chance during preview is zero.
Where do I report a mismatch?
Include the screen, displayed value and what you were doing. The tables here and in-game read the same configured reward rules.